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Module Database, Blackmoor seriesBlackmoor: Series overview: Blackmoor was a civilization that existed several thousand years before the Known World. After a spaceship crashed near the Kingdom of Blackmoor, adventurers were sent to defeat this mysterious evil (DA2 and DA3). Subsequently, large amounts of high technology fell into the hands of a magic-rich, feudal society. Magic and technology was merged, more and more destructive devices were invented, and eventually the whole realm went up in a big nuclear (?) explosion. All that remained was the fusion engines that once powered the spaceship. Now located in a cavern far below Glantri City, this device has become an artifact (due to, in part, Immortal tampering) and sends out a radiation that is the source of magic on Mystara. Dave Arneson, co-creator of the D&D game was co-author of these modules. The Blackmoor setting was *the* original D&D campaign world, and the stuff presented by TSR is a reworking of that stuff. Several of the NPCs in the modules were at once time player characters. It's also interesting to note that Blackmoor appears on the world map in the original Greyhawk Boxed Set. Blackmoor was part of Greyhawk for 3 or 4 years before it became part of the known world. There are also several continuity flaws between the DA modules and claims made in the GAZ series.
DA1: Adventures in Blackmoor Setting: D&D Blackmoor Characters: ? of levels 10-14 DA2: Temple of the Frog Setting: D&D Blackmoor Characters: ? of levels 10-14 DA3: City of the Gods Setting: D&D Blackmoor Characters: 5-8 of levels 10-14 Written by: Dave L. Arneson and David J. Ritchie Year: 1987 New spells: None New magical items: Battle Armor (Godsuit), Communicator (Talk Box), Glow Wand (Magic Torch), Grenade (Death Egg), Grenade Launcher (Wand of Death Eggs), Hand Blaster (Wand of Sunflame), Heavy Blaster (Staff of Sunflame), Implant (Talk Spell), Light Sabre (Sword of Light), Medkit (Cube of Healing), Needler (Wand of Poisoned Dreams), Pressure Suit (Suit of Lights), Riot Stick (Wand of Pain), Snoopers (Far Seers), Translator Badge (Medallion of Speaking) New creatures: Camarilla, Cyborg, Gakarak, Garl, Geonid, Grazer, Herex, Hide Hunter (Human), Hook Beasts (Hook Horror and Hulker), Robots (Defense Robot, Security Robot, Ecology Robot, Utility Robot). What you get: 48 page booklet and cover with fold-out map Summary: New magic has arrived, brought to Blackmoor in a magic egg by a magician who died before he could utter a single word. However, recovery must be swift since the order of the Frog is interested in this new magic, too.
DA4: Duchy of Ten Setting: D&D Blackmoor Characters: 5-8 of levels 10-14 Written by: David J. Ritchie Year: 1987 New spells: None New magical items: None New creatures: Brother of the Greenwood (human), Dolphin, Dragon Turtle, Gakarak, Gatorman, Handmaidens of Death (human), Hide Hunter (human), Lava Lizard, Roper, Sister of Fire (human), Sicauda Harian Raider (human), Soiluk (Sun Brother), Soul Eater What you get: 48 page booklet and cover with fold-out map, full color map Summary: The Well of Souls, an artifact that the Afridhi made at the request of Zogzu the One, is sought after by those in Blackmoor to try and unmake what they had made. |
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