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Module Database, C series

C series:

Series overview: Most of these were generic 1st edition AD&D modules, but C1 and C2 take place in Greyhawk.

C1: Hidden Shrine of Tamoachan

Setting: AD&D 1st Edition, Greyhawk

Characters: 5-7 of levels 3-7

Written by: Harold Johnson & Jeff Learson

Year: 1980

New spells: None

New magical items: None

New creatures: Gibbering Mouther (MMII 69), Neried (MMII 96, MoM 102),

What you get: The module came with a booklet of 15 pictures for the DM to show players.

Summary: An adventuring group becomes lost in a swamp and stumbles onto the hidden shrine of Tamoachan which is part of an ancient ruined city.

Personal notes

Well I finally got chance to run this module and it's actually quite passable. All Aztec stuff with names no sensible human would try to say out loud. I always thought that the Desert series pulled off the first raid a real tomb (as opposed to raid a killer tomb like TOH). Thankfully I was wrong, this is old school but good old school, shoudl be bought, read and well and truly ripped off. Dump the silly stuff and keep the core basics like the great way the sand has blocked up the doors or the plaster work being used to mask off hidden areas.

C2: Ghost Tower of Inverness

Setting: AD&D 1st Edition, Greyhawk

Characters: for levels 5-7

Written by: Allen Hammac

Year: 1980

New spells: None

New magical items: None

New creatures: Firebat

What you get: 20 page booklet with cover, 12 pages of visual aids and character information sheets and ducal armory prices.

Summary: The legends of the existence of the Soul Gem are believed by the Duke of Urnst, who needs adventurers to go to the tower and recover it.

Notes: This was originally a tournament module.

Personal notes

Interesting by the mere fact that it has evil player characters. As far as I am aware this is the only published module to give you evil characters to play (apart from the odd joke module). As for the dungeon well its clear its an early example of dungeon writing, it gets crazy about half way through (reversing gravity and a beach in a tower etc etc).

Value to modern players

Hardly any, worth a look if you want to see an early tournament module.

C3: Lost Island of Castanamir

Setting: AD&D 1st Edition

Characters: ? of levels 1-4

Personal notes:

I never owned this module but I did adventure down it, from memory it has a water wierd and a mage sleeping in statis, used a load fo those very annoying teleport exits to drive the party bonkers. Clearly a tournament dungeon given the once over to convert it to open play. Why on earth they don't just slap out a tournament series and be done with it is beyond me.

C4: To Find a King

Setting: AD&D 1st Edition

Characters: 10 of levels 4-7

Written by: Bob Blaine

Year: 1984

New spells: None

New magical items: None

New creatures: None

What you get: 32 page booklet and fold-out cover

Summary: The PCs have been chosen to fulfill a prophesy that says the long dead king will return to the throne of the celtic kingdom of Pellham.

Notes: This was originally a tournament module. It is the first part of the Prophesy of Brie series, together with C4.

C5: Bane of Llywelyn

Setting: AD&D 1st Edition

Characters: 10 of levels 4-7

Written by: Bob Blake

Year: 1985

New spells: None

New magical items: None

New creatures: Viper Vines

What you get: 32 page booklet with 2 covers

Summary: The symbol is of the ancient king, the key is to the royal tomb and the magic is there to revive the king, but where is he buried?

Notes: This module is the second part of the Prophesy of Brie series, following C4.

C6: Official RPGA Tournament Handbook

Setting: AD&D 1st Edition

Characters: ? of levels 4-8

Burn it. Ok, I'm kidding but come on, the RPGA its a hang out for strange people, the idea it to complete adventurers as fast as possible rather than roleplay. Its about entering as many adventurers as you can, about gaining status points. Sod all to do with the 'hobby' and more to do with 'clique'.

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