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Module Database, C seriesC series: Series overview: Most of these were generic 1st edition AD&D modules, but C1 and C2 take place in Greyhawk.
C1: Hidden Shrine of Tamoachan Setting: AD&D 1st Edition, Greyhawk Characters: 5-7 of levels 3-7 Written by: Harold Johnson & Jeff Learson Year: 1980 New spells: None New magical items: None New creatures: Gibbering Mouther (MMII 69), Neried (MMII 96, MoM 102), What you get: The module came with a booklet of 15 pictures for the DM to show players. Summary: An adventuring group becomes lost in a swamp and stumbles onto the hidden shrine of Tamoachan which is part of an ancient ruined city. Personal notes Well I finally got chance to run this module and it's actually quite passable. All Aztec stuff with names no sensible human would try to say out loud. I always thought that the Desert series pulled off the first raid a real tomb (as opposed to raid a killer tomb like TOH). Thankfully I was wrong, this is old school but good old school, shoudl be bought, read and well and truly ripped off. Dump the silly stuff and keep the core basics like the great way the sand has blocked up the doors or the plaster work being used to mask off hidden areas.
C2: Ghost Tower of Inverness Setting: AD&D 1st Edition, Greyhawk Characters: for levels 5-7 Written by: Allen Hammac Year: 1980 New spells: None New magical items: None New creatures: Firebat What you get: 20 page booklet with cover, 12 pages of visual aids and character information sheets and ducal armory prices. Summary: The legends of the existence of the Soul Gem are believed by the Duke of Urnst, who needs adventurers to go to the tower and recover it. Notes: This was originally a tournament module. Personal notes Interesting by the mere fact that it has evil player characters. As far as I am aware this is the only published module to give you evil characters to play (apart from the odd joke module). As for the dungeon well its clear its an early example of dungeon writing, it gets crazy about half way through (reversing gravity and a beach in a tower etc etc). Value to modern players Hardly any, worth a look if you want to see an early tournament module. C3: Lost Island of Castanamir Setting: AD&D 1st Edition Characters: ? of levels 1-4 Personal notes: I never owned this module but I did adventure down it, from memory it has a water wierd and a mage sleeping in statis, used a load fo those very annoying teleport exits to drive the party bonkers. Clearly a tournament dungeon given the once over to convert it to open play. Why on earth they don't just slap out a tournament series and be done with it is beyond me.
C4: To Find a King Setting: AD&D 1st Edition Characters: 10 of levels 4-7 Written by: Bob Blaine Year: 1984 New spells: None New magical items: None New creatures: None What you get: 32 page booklet and fold-out cover Summary: The PCs have been chosen to fulfill a prophesy that says the long dead king will return to the throne of the celtic kingdom of Pellham. Notes: This was originally a tournament module. It is the first part of the Prophesy of Brie series, together with C4. C5: Bane of Llywelyn Setting: AD&D 1st Edition Characters: 10 of levels 4-7 Written by: Bob Blake Year: 1985 New spells: None New magical items: None New creatures: Viper Vines What you get: 32 page booklet with 2 covers Summary: The symbol is of the ancient king, the key is to the royal tomb and the magic is there to revive the king, but where is he buried? Notes: This module is the second part of the Prophesy of Brie series, following C4. C6: Official RPGA Tournament Handbook Setting: AD&D 1st Edition Characters: ? of levels 4-8 Burn it. Ok, I'm kidding but come on, the RPGA its a hang out for strange people, the idea it to complete adventurers as fast as possible rather than roleplay. Its about entering as many adventurers as you can, about gaining status points. Sod all to do with the 'hobby' and more to do with 'clique'. |
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