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Module Database, CM seriesC series: Series overview: All of the Companion D&D modules are set on Mystara. CM1-4 and CM6 take place in Norwold, a largely unsettled and unexplored northern wilderness which lies north of what is commonly referred to as the Known World. CM1 gives much of the background information, and provides a backdrop for events occurring over a two year period. CM7 is an adventure for elves of Level 8+, and CM8 and CM9 take placewithin the Known World area. CM5 is a Companion Level solo module, wherein you played an elf (level 10, attack rank I) included with the module.
CM1: Test of the Warlords Setting: D&D Companion, Mystara Characters: 2-10 of levels 15+ Written by: Douglas Nile Year: 1984 New spells: None New magical items: None New creatures: None What you get: 32 page booklet and cover with fold-out of figures Summary: The PCs are requested by the King in the Kingdom of Norworld to journey there. If they are found worthy, they may be appointed lord of a domain. However, they will have to lend their forces in a war or two, and face other challenges first. CM2: Death's Ride Setting: D&D Companion, Mystara Characters: 6 of levels 15-20 Written by: Garry Spiegle Year: 1984 New spells: None New magical items: Hammer of Life, Mirror of Life Saving, Potion of Superhealing New creatures: Death Leech What you get: 32 page booklet and cover with a fold-out map Summary: The PCs have been commissioned to lead a delegation to investigate the Barony of TwoLakes Vale, from which all communication has ceased.
CM3: Sabre River Setting: D&D Companion, Mystara Characters: 4-6 of levels 15-22 Written by: Douglas Niles and Bruce Nesmith Year: 1984 New spells: None New magical items: None New creatures: Sabreclaw What you get: 32 page booklet (with 8 pull-out pre-rolled characters) and a cover. Summary: The village of Sabre River is threatened by famine and monsters, and needs the help of valiant heroes. The introduction says: "The river and the land around it are cursed, and a young boy seems to be the only one unaffected. Those who try to lift the curse must first reach the Seer on his mysterious island and then brave the Tower of Terror and the adventures at the river's heart." The module is designed for use with PCs who may or may not have settled down and formed domains. It is set in the lands of Norwold (See CM1:Test of the Warlords). It also involves some dungeoneering work.
CM4: Earthshaker Setting: D&D Companion, Mystara Characters: 4-6 of levels 18-20 Written by: David "Zeb" Cook Year: 1985 New spells: None New magical items: None New creatures: None What you get: 24 page booklet and cover with fold-out map Summary: As the PCs happily manage their domains, Earthshaker, a marvel of the world, appears.
CM5: Mystery of the Snow Pearls Setting: D&D Companion, Mystara Characters: 1 solo elf of level 10 CM6: Where Chaos Reigns Setting: D&D Companion, Mystara Characters: 6-10 of levels 17-19 Written by: Graeme Morris Year: 1985 New spells: None New magical items: None New creatures: Garl, Hephaeston, Oaro What you get: 24 page booklet with cover and 8 pull-out sheets Summary: The PCs have been chosen by the immortals, for the parallel world of Aelos is threatened by the Gards.
CM7: Tree of Life Setting: D&D Companion, Mystara Characters: ? of levels 8+ CM8: Endless Stair Setting: D&D Companion, Mystara Characters: ? of levels 15-20 CM9: Legacy of Blood Setting: D&D Companion, Mystara Characters: ??? of levels 15-19 Written by: Steve Perrin and Katherine Kerr Year: 1987 New spells: None New magical items: None New creatures: Giant Swamp Eel, Giant Freshwater Slug, Swamp Velya, Swamp Snapping Turlte, Neicrozon What you get: 32 page booklet and cover with fold-out map. Summary: As heir to the dominion of Fenhold, the threat of the Deep Swamp is yours to overcome. |
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