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Scribblings - A Light In The Dark (Part 1)

The basics of that first Module.

Disclaimer: I was young and foolish, ohh to be like that again :) This is the very very quick edited version, followed by the original notes.

Basic story:

The Sun (as in the heavenly body) has been stolen by Mr Death who lives in the land of darkness. She has been taken so that Mr Death can make the people in sun land unhappy. The Sun has been imprisoned in a large tower (the tower of death). Now, the Sun is married to the Moon, has has taken to riding around on a large horse wielding a massive bull whip. He is terrifying the people of Sun land. the players will have to find out why the Moon is unhappy, find Mr Death and somehow rescue the Sun.

The Start:

The party are caught in a snow storm in the mountains, If they dont find shelter soon they are in real trouble. There are two options a dragons cave or a flashing light off in the distance.

Dragons lair:

There is a big red dragon in here, he will act tough and demand a show of respect. If he gets it the party can stay, if they mess about kill them all.

The flashing light in the distance:

This is a light house, to get to it the part y have to use a small boat tied up at the jetty, its a stormy sea and the rides difficult. When they get to the lighthouse and open the door, they arrive at morning world.

Morning world:

This is a small woodland, things of note are as follows, Animals will wander over and asked to be eaten, they will ask that the party spread the bones somewhere in the land. Trees will offer their apples, the river will agree to make its water taste of anything the party want. Nothing fears death, indeed they leap onto the blades of anyone who looks like they want to cause trouble.

There is a pile of gold that is actually made up of 1000 intelligent coins, anyone can take the gold but if they try to spend any it will grown legs and run back to the rest of the gold shouting "Leave me be!". There is effectively no way to spend the gold but it is worth a laugh. If a player tries to be clever (spending some and running away hopping the gold will find its way back to him) then strike them down with lightning or something just as bad :)

There is a trail leading to Happy land

Happy Land:

This place is very dark (as the suns not here) the people are all very sad. Once the players settle in have the moon arrive and cause a fuss. The only over building of note is a huge pyramid with a neon sign saying MR DEATH.

The Moon attacks:

The moon is riding a powerful black horse, he has black leather gloves on and wields a massive bull whip. He charges past screaming "Give me the SUN!" and whipping everybody. Mr Moon is utterly unkillable, no matter what that the players try then can not harm him. He however is more than capable of killing them. Try to think along the lines of the moon effecting tides, tides are made by oceans, oceans are full of water, people are made from a lot of water.. or another reasonable sounding nonsense. The goal here is for the players to work out that the Moon is unhappy because his wife the sun has been captured. He will point the players to Mr Death but other than than will not really offer any additional help. Have him ride off screaming as soon as his job here is done.

Mr Death:

Mr Death lives in a pyramid, he has the sun held hostage at the very top of the pyramid. Mr Death will stole around outside, there is a circle of runes around the Pyramid and Mr Death never leaves it. He is utterly unkillable, immune to everything and totally bonkers. He wants the people to be unhappy and he knows they are unhappy when they don't have the sun. the players can not cross the circle of runes, nor can they trick Mr Death out of it, they have to try and talk Mr Death around.

Possible solutions:

The best I heard was a group that explained Mr Death wanted to make people unhappy, he knew taking the sun away did this. They convinced Mr Death that constantly returning the sun only to whip it away again after 12 hours would ensure the people were even more miserable ( when in fact they have just made the cycle of night and day).

In general if the player have got in the spirit of the adventure you should allow any wild or oddly fitting solution to work.


Notes used when this was first run by Jon:

Sun is not about, held in a tower.

 
     
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